Interval Game Update

The "Flash Intervals" game has been updated, mainly to fix a bug where the sound-audio portion was not working in many cases. The game now bypasses the audio/sound portion entirely to provide a smoother user experience. The sound/audio portion was already bypassed on the iPad, so that experience should remain the same.

Also, stay tuned: I hope to have mobile app versions of the "flash notes," "flash intervals," and "flash key signatures" games available in the next few months.

Rhythm Lab 3.0 Coming Soon!

Rhythm Lab 3.0 is waiting to be reviewed in the App Store. This version is a major update to the app, with many new features, enhancements, and bug fixes. I am very excited about this version, because it opens up so many possibilities for how Rhythm Lab can be used.
One of the most exciting new features is the ability to create custom rhythm patterns. There are three ways to create a new pattern: 1) completely new pattern, with each rhythm element inserted by hand from a pallet of rhythm elements; 2) copy an existing pattern (default or custom) and edit it or add it to a different custom set; and 3) generate a new pattern randomly based on a few input parameters like level and type. Any pattern can be edited, with insert/cut/copy/paste/delete and undo/redo capabilities. A wide range of time signatures can be used, and the rhythm element pallet is quite extensive,including note values from double whole notes down to 128th notes, dots and double dots, and a large number of tuplet possibilities.